This tutorial will show you how to make those wall shaking kick drums. With a sine wave generator and a bit of a editing you can add a deep bass “tail” for any kick drum. I’m going to show you how to do it using FL Studio’s Edison.
First thing to do is to open Edison and drag a kick drum sample to it:
Next, disable the Click-free editing. Not necessity though. (Click-free editing adds a short fade-in or fade-out on selected, cut & processed regions to reduce clicks). I am disabling it because I like to manually remove the clicks for more precise end results.
Now, add some silence. You can use the Edit -menu or Ins -key for this.
Next, make a selection:
Open the Sine wave generator:
Generate sine wave using the following settings: frequency 50 Hz and volume around 0.8.
When you add the sine wave after the kick drum, usually there will be a nasty click at the cutting point:
Here’s how you remove the click:
After editing, the cutting point should look like this:
Okay, now you need to shorten the length of the tail and add a fade out to the end. How long you wan’t the tail to be is up to you.
Drag the selection to a sampler channel and start building your beat.
That’s pretty much it. Here’s a video showing you a live example of this process:
For further editing, you can also compress the kick drum after this. Have fun!