This is a product review and also a quick tutorial for an uplifter -sound.
I recently got in my hands Prime Loops sample pack “Dark Ambiences & Textures”. This package contains professionally produced atmospheric texture samples which work well on creating that sinister and/or gloomy atmosphere for your music or soundtrack.
The sample pack is divided into five folders: Ambiances & Drones, Creepers & Crawlers, Dark Impacts & Pulses, Melodic Impressions and Rhythmic Textures.
- Ambiances & Drones contains 32 atmosphere and drone -style samples in a spirit of space-ambient. “Dark” reflects very well the mood of the content.
- Creepers & Crawlers holds 26 imaginative, “creepy” sounds. This is the horror or thriller movie -type of material.
- Dark Impacts & Pulses is filled with 34 “impact” samples. You’ll find all kinds of hits, from low tom -type of blasts to space pulses. Suits well for industrial -style.
- Melodic Impressions includes 16 melodic phrases loyal to the sample pack theme though there’s couple of “mellow melodies” as well.
- Rhythmic Textures folder has 14 atmospheric grooves ranging between 69bpm and 178bpm. Avant-garde stuff.
So in total this package contains 122 24-bit WAV samples (550MB+) which should meet the requirements of a space ambient, industrial and a scifi/horror/thriller soundtrack producer.
Normal price for this package is £12.95 (or 20.35 USD / 16.04 EUR),
but due to Prime Loops 48 hours sale (50% discount on all of their products, ending on Monday, July 9th 2012) it’s only £6.48 (10.18 USD / 8.02 EUR) now and you can listen the audio demos and buy & download it directly from the Prime Loops website.
Now, with a little of work, these sounds can be used to create pretty nice risers and uplifters for any modern dance music. Here’s an example I quickly made:[audio:http://howtomakeelectronicmusic.com/wp-content/uploads/audio2/PL-Dark-Ambiances-And-Textures-Riser-Example.mp3]
And in case you’re interested, here’s how I made it:
First, I set the tempo to 128bpm.
Then I dropped a sample SpaceFizz_Hit.wav from a folder PL0198_WAV_Dark_Ambiances_&_Textures\Dark Impacts & Pulses to a Playlist Clip Track, assigned it to a free Mixer track and left its volume level to 0.0dB.
After that I headed back to the Playlist, double clicked the SpaceFizz_Hit.wav sample to open it’s Channel Settings and under the ‘Precomputed effects’ turned on the ‘Reverse’ and under the ‘Time stretching’ -section adjusted the Time -knob to 008:00:000 while using ‘Resample’ as the ‘Stretching method’:
Next, I dropped a sample Spiral_Creep.wav from the folder PL0198_WAV_Dark_ Ambiances_&_Textures\Creepers & Crawlers to a second Clip Track on the Playlist, assigned it to a free Mixer track and dropped the volume level to -16.3dB:
For some echoes, I loaded Fruity Delay 2 to the Spiral_Creep.wav effect slot and used settings like this:
Then I headed back to the Playlist and dropped a sample titled DrumTap_Pulse.wav from the folder PL0198_WAV_Dark_Ambiances_&_Textures\Dark Impacts & Pulses to a third Clip Track, assigned it to a free Mixer track and set the volume to -7.3dB:
After that, using the Channel Settings of the DrumTap_Pulse.wav sample, I reversed it and aligned the sample clip to make it end exactly to the beginning of a bar 9:
Last sound needed a loop point definition (I used Edison for that) so I opened the browser and right clicked on the sample Siren_Drone02.wav from the folder PL0198_WAV_Dark_Ambiances_&_Textures\Ambiances & Drones and choosed ‘Edit in audio editor’ from the menu to open it in Edison and in the Edison, I made a short selection, approximately in the middle of the sample and used the keyboard shortcut ALT+L to set the loop points. Using loop points makes it possible to keep the sample playing (looping) when drawing long notes in the Piano Roll (or playing them with MIDI keyboard):
Next, I selected the whole sample (CTRL+A) and dragged it to the empty area of the Step Sequencer using the Edison’s ‘Drag tool’. The sample will be automatically opened to a new Sampler Channel:
And as you can see in the Siren_Drone02 Sampler Channel Settings, the loop points are now in use for this sample:
Now, in the Playlist, I added a new pattern and opened the Piano Roll view of the Siren_Drone02.wav channel and drawed an eight bars long C5 note to the grid:
And finally, I opened the Siren_Drone02.wav Channel Settings again, set the Pitch Knob Range to 24 semitones and created an automation clip for the Pitch knob, headed back to the Playlist and edited the pitch envelope like shown in the pic below:
End of the tutorial. 🙂
If you’re interested to buy this sample package, follow this link. And in addition to that, you can download the .FLP file (made with FL Studio 10.0.9) for this riser if you want, but note that you need to have the PL Dark Ambiences & Textures package in your sample collection to be able to open .flp file properly.