Do you find your mixes a bit dull and weak – lacking that “something”? In FL Studio you have tools which you can use to try to quickfix this. One of these tools is Soundgoodizer. Now, despite the fact that many people overlook Soundgoodizer, surprisingly many talented producers and pros DO use it in their music production. Why? Simply because it actually works to an extent and CAN make things sound good quickly and easily. And what’s really cool is that you can find the Soundgoodizer presets inside Maximus (which is actually the sound-engine of Soundgoodizer) and tweak every fine detail of these presets to suit your needs. In this tutorial, I’m not using Soundgoodizer however, but Maximus and one of the Soundgoodizer presets and slight modification to show you how you can quickly add more excitement to your mix.
Here’s an audio example:
Ok. Let’s begin.
The sound and melody you heard in the example was created with 3xOsc. Here’s how it sounds just with a reverb and no Maximus applied:
And here it is with Maximus:
Hear the difference? If you didn’t like the sound of that, it’s ok – not everyone like that kind of hyped, over compressed and pumpy sound. But if you liked it, continue reading.
So how did I make it sound like that? The secret is a slightly modified Maximus preset (“Soundgoodizer a” preset).
To show this in step-by-step: in the 3xOsc Mixer track effect chain, I first loaded Fruity Reeverb 2 and dialed the Decay to around 7 seconds for a long reverb and Pre-delay to around 115ms. I also lowered the reverb Wet level because the Maximus does boost the signal quite heavily.
Now, after the Fruity Reeverb 2, I added Maximus to the effect chain and loaded the preset “Soundgoodizer a”. Basically, this Soundgoodizer preset enhances/boosts low, mid and high frequency areas via compression. Also, a bit of Saturation is applied to the low/high frequencies and to Master as well. And furthermore, Stereo separation is applied to mid frequencies to widen the stereo image a bit.
You can control the amount of enhancement of each frequency band by tweaking the Pre-gain knob in their respective sections or by dragging those bars vertically in the Band display mode. You can use Post-gain knob for controlling the amount of enhancement as well.
Now, as for the modifications: to push things a bit further, I modified the compression envelope in the Master section so that it amplifies heavily low level input signals.
So, I went on and added a new envelope point and dragged it up to -4.7dB. This will boost all the quieter parts of the incoming signal which’ll make things sound “fatter”, but also a bit pumpy as when the input signal peaks reach the compression threshold level, the compression kicks in.
I also decreased the Low and High band Pre-gains to lower the bass and high frequency enhancement. I also decreased the Post-gain in the Master section as the output volume was a bit too high in relation to other elements I had going on in my example mix (the drums). The Post-gain in the Master section is the final output level you are going to get from Maximus so use that to lower too high final output level.
Now, as the Fruity Reeverb 2 unit was before the Maximus in the effect chain, the compression affected to the reverb as well: it boosted the signal level of the reverb tails and this is what made the example sound huge.
Note that the order of effects in the effect chain is important: the reverb must come BEFORE the Maximus if you want to make things sound like in the example.
Oh and if you’re wondering what the Parametric EQ 2 is doing there, I just used it as additional volume controller for the 3xOsc (to add more gain). It’s actually not a relevant part of this tutorial or the example sound.
I also created a drum beat to go along with the melody. Here it is without Maximus:
And here’s the same drum beat with Maximus applied to some of its individual elements:
To be specific, I processed only the snare sample and a drum loop (from FL Studio Legacy Library) with Maximus to “smash” them with a modified “Soundgoodizer a” preset. For the snare I used quite the same settings as with the 3xOsc sound, and also dropped the Post-gain a bit to control the final output level.
And for the drum loop I used pretty much the same settings as with the 3xOsc sound and snare.
I also used the Mixer track EQ to roll off the lows from the drum loop.
Listen the difference – here’s the loop isolated, without Maximus:
And with Maximus applied:
As you can hear, the drum loop sounds like it’s “pressurized”. And when mixed with the drum beat, it gives that special feel to the whole drum mix.
You can also apply Soundgoodizer treatment to a group of sounds easily via Mixer track routing. I sometimes use this to “gooderize” (lol) my whole drum mix. However, if you are going to use heavy compression settings, you might want to leave the kick out of the process to protect it’s punchiness. Or use parallel compression instead.
Furthermore, I wouldn’t suggest using Soundgoodizer or Soundgoodizer Maximus presets on your whole mix or you probably end up with over compressed, pumpy, mashed pile of audio. But as a special effect on individual sounds or group of sounds, it’s great!
The end. 😎
Watch the video version below:
Download The Quick Excitement Project File Here (.FLP, requires FL Studio 11.0.4 or later to open properly)
Download The Maximus Modified Soundgoodizer A Preset Here (it’s a .FST preset file so just drag and drop it to any mixer track effect slot and you’re ready to roll)