How To Make Huge Impact Snare Sound

How To Make Huge Impact Snare Sound

In this tutorial I’m going to show you how to create that huge snare sound that can be heard in countless of modern EDM tracks (especially in the ‘build-up’ section, just before the ‘drop’). I’m not 100% sure, but I think it’s called ‘bigroom snare’ (feel free to correct me if I’m wrong!).

Here’s an audio preview:

And here’s how it works in a mix:

Now, to create something like that, all you need is a snare sample with some ‘body’. By ‘body’ I mean presence in the 100-500Hz frequency range (bass and low-mid range). Then, apply reverb and compression and you’re all set.

Here’s how to do it step by step:

First you need that snare sample. If you have FL Studio, use the browser and locate the ‘Packs -> Drums -> Snares’ folder and pick your snare sample.

Choose Snare Sample

I recommend using the ‘Grv Snareclaps’. Many of them has punch in the bass/low-mid range and you can make great impact snares out of them. I used the ‘Grv Snareclap 29″ as my main snare when I was making this tutorial.

Grv Snareclaps

TIP: When choosing your snare sample, you can use the help of a spectrum analyzer (Fruity Parametric EQ 2 for example) to check in what frequency areas the sample is peaking. Just drop it to the Master track and keep an eye on it when you browse and audition the samples.

Look For A Bass And Low-Mid Presence

Next, drop your snare sample to the Step Sequencer and assign it to a free Mixer track.

Assign Sample To Mixer Track

In the Mixer, add a Fruity Reeverb 2 to the snare drum Mixer track and dial in following settings. Remember that these settings are just what sounds good to me so feel free to apart!

Reverb Settings

Few words about the Fruity Reeverb 2 settings I used above:

High Damping (DAMP): damps the high frequencies in the reverb signal and causes the sound to become muffled and warmer. Setting the High Damp to damp only the higher frequencies (13-15kHz or above) or bypassing it completely is recommended to let those high frequencies pass through because a bright reverb works better for the impact snare than muffled one. I just bypassed it completely by setting it to OFF.

High Cut (H.CUT): removes the high frequencies from the reverb. Makes the room sound duller. Just like with the High Damping, cut only the highest frequencies or turn it OFF to bypass it completely. I set it to OFF.

Room Size (SIZE): sets the size of the virtual room being simulated. Use huge Room Size settings. I set it all the way to 100.

Predelay (DEL): creates a slap-back echo effect that can add atmosphere. The Predelay increases the ‘largeness’ of the reverb. Using values of 100ms or more simulates an ambience of a pretty large room or space. I used 125ms in the example. Whether to increase or decrease the Pre-delay time is up to your taste. Feel free to experiment.

Decay Time (DEC): controls the decay time of the reverb. I found that using a pretty moderate Decay Time worked quite well, but if you want the reverb ‘tail’ to be more continuous, use longer Decay Time. I used 3.2 seconds.

Next step is optional: in the Mixer, add Fruity Parametric EQ 2 to the snare drums effect chain and boost the 250Hz and surrounding frequency area a bit using a Peaking Filter with semi-wide Bandwidth (around 40%). This’ll enhance the bass/low-mid frequency range and gives more ‘body’ to the snare (but only if the sample has presence in that frequency area). Of course, using EQ here is a matter of taste. Whether the sample requires a boost or not and how much to boost depends on your snare sample and your mix. But in this tutorial example, I found that the EQ boost sounded pretty nice with several of the ‘Grv Snareclaps’ samples.

EQ Boost

Next, add Fruity Limiter to the snare sample Mixer track effect chain, activate the Compressor side of it and dial in following settings:

Compressor Settings

Here’s an explanation to the settings I used above:

The aim is an extreme compression effect so start by lowering the Threshold level to a fair amount below the input peaks of the snare sample (you can see the input peaks in the Fruity Limiter graph when you playback the snare sample). This is a starting point for a heavy compression. Where to set the Threshold level exactly depends on the input signal level of your sample (and in the end, your taste), but as a rule of thumb, set it a way more lower than the highest peak of your snare. I used a Threshold level of -28dB with the example snare samples.

Set the Ratio to fairly high to really bring out the tail part of the snare (by tail I mean the part of the snare sample that comes right after the attack). It will also boost the tail of the reverb signal. I found that using a Ratio of 4.5:1 seemed to work pretty well with the example snare.

Compensate the gain reduction caused by the compression by increasing the Gain. Of course, the exact level depends on your mix and how loud you want the snare to be.

Set the Release time to around 150ms or use your taste. With longer Release times, it will take longer from the signal to ‘recover’ from the compression and you’ll get less pumping sound. I found using Release time of 150ms working pretty well in this example. It sounds hard and bumpy, but it kind of fits in there.

It’s a pretty heavy compression yeah, but I think it serves it’s purpose as a special effect in this example.

That’s about it, basically.

So in a nutshell: find a snare sample with presence in the bass/low-mid frequency range and process it with a big reverb and heavy compression.

The end. 😎

Watch the video version below and download the .FLP project files:

Download Huge Impact Snare Sound .FLP (requires FL Studio 11.0.4 or later to open properly)

Download Huge Impact Snare Sound Mixer State File (.FST)


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  1. Dennis Davis on

    The snare is called a Pryda Snare, and it’s sampled a lot by Martin Garrix, just letting you know.

  2. Klondyke57 on

    Hi Petri
    I enjoy your tutorials immensely.
    One thing I haven’t found anywhere is
    a comprehensive set of common patterns for
    the different styles of beats.
    I’m imagining a resource where any person who
    wants to lay down a style of music can get the
    pattern of kicks snares hi hats etc.
    Have you found any sites like this.
    I know that specific styles have there own tutorials for people to learn from.

    I welcome your thoughts


    • dont forget in FL Studio you can also open your FPC plugin/vsti (drum machine)
      and pick any one of its patters while in Piano Roll view on your channel.

      Also in that VSTi you can DOWNLOAD more from the IL website directly inside of FL Studio.

      Once downloaded and layed into piano roll
      you can simply drag and drop the different MIDI NOTES you want into different places.

  3. Tosi hyv(i)Γ€ tutoriaaleja ja vinkkejΓ€! Kiitti paljon!

    Thanks very much for useful tutorial(s)! πŸ™‚

  4. Thanks for the tutorial. You always do a good job explaining what the different settings accomplish, which makes the tutorial a lot more useful. Keep up the great work!

  5. Hello.
    Thank you for this tutorial.
    I have a comment for you on
    Β  “Winner Of The Machine Attacks And Hyper Beats Sample Packs! …”
    I came away with, but you did not answer it!
    The training took the lead vocals with fl how to separate the music, that could have just vocals?
    I do not speak English well, sorry!

  6. While this is a great tutorial, you can sample something just as good if not better (if not worse) if you have the resources to do so. These samples are usually not created by the artist who’s song you heard it in (see Vicetone – Tremble and Starkillers – Pressure Alesso Remix). These snares are in countless songs anyways, and if you want, take the sound you sampled, and layer it with some other snares, claps, etc. as another way to create something new. Cheers.

  7. Kaivalya on

    hey where to get grv snare ? instead if u know u can use snare 17 in sonic drum kits !

  8. Hey! Just discovered this site, amazing! I find it very hard to make the snare standout in the mix and also not to compete with the lead ( i often find them in the same midarea), do you have any tricks?

    • Jake The Human on

      When your snare comes in, just automate an eq on the lead. Find out what makes the snare shine by putting a freq analyzer on it, and take that frequency out of the lead for the time that the snare plays.

  9. This website, and your posts, have been my FL Bible. Thank you! Used FLS for 2 years but am hitting bumps I’d like to smooth but can’t… Live in Espoo, 51 (ex) drummer and rearly need some direction and further advice….. If U can help: 0505176884 ‘cos it’s good to talk (or email or …) Many Thanks, Matthew

  10. Gugulethu on

    That’s a really detailed tutorial. Your tutorials really go in-depth and I like the visual examples. Great blog, keep pushing and Thnx for the tutorials πŸ™‚


  11. itsapryda on

    Hey pete, just so you know for future reference,
    i think the snare you are referring to is called a “pryda snare” its used during the drop and before it as well is every 4 – 8 bars in any other part of a track.

    This is quite a good snare but it is completely different from the big room snare sound that the pryda provides, if that is in fact what you are trying to make

  12. DRG(GOA) on

    Better to use fruity compressor instead of Limiter… It will make it sound sharp n clear…

  13. if it is a snare, can you tell me you know how that is done on the kick. because I am a little less out neighbor it

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